[Hướng dẫn] – Tiny Tactics | All Hero Class – Tất cả các Lớp nhân vật

Affliction

Affliction Damage effects deal damage faster

2 – 25% faster tickrate
4 – 40% faster tickrate
6 – 50% faster tickrate

CostNameClasses
1Death ChitalAffliction, Statue
2AbstraktAffliction, Slayer
2GunnarAffliction, Brawler
2LadelyAffliction, Trapper
2MarlyxAffliction, Mage
2NyxAffliction, Unholy
2SubjugatorAffliction, Scout
2TsunadeAffliction, Charged
3MilleniaAffliction, Mage
4BastilleAffliction, Slayer

Assassins

Assassins gain a chance to do extra critical damage per Auto Attack

2 – 25% chance to do 100% Attack Damage
4 – 25% chance to do 250% Attack Damage
6 – 25% chance to do 400% Attack Damage

CostNameClasses
1EnforcerAssassin, Slayer
1Fallen LuxAssassin, Berserkers
1HunterAssassin, Marines
1Jinyi ArkAssassin, Slayer
1Taiwu SceptreAssassin, Scout
1YouxiaAssassin, Razor
2ScourgeAssassin, Slayer
2SerenaAssassin, Charged
3LaurelleAssassin, Bountyhunter
3LucilleAssassin, Druid
3Wol4-XAssassin, Statue

Berserkers

After 5 Attacks Berserkers enter a frenzy that last 4 seconds, increasing their Attack Speed

2 – 25% Attack Speed
4 – 50% Attack Speed
6 – 80% Attack Speed
8 – 120% Attack Speed

CostNameClasses
1DenouncerBerserkers, Brawler
1Divine WarriorBerserkers, Brawler
1Dual SeekerBerserkers, Marines
1Fallen LuxAssassin, Berserkers
1ObliviatorBerserkers, Immortal
1RalionBerserkers, Statue
2KerberosBerserkers, Statue
3MalphasBerserkers, Champion
4AmaraxBerserkers, Razor
4EfriteBerserkers, Champion

Bountyhunter

Bountyhunter gain gold for completing bounties

2 – Gain 1 extra Gold for 5 kills
4 – Gain 2 extra Gold for 10 kills
6 – Gain 3 extra Gold for 15 kills

CostNameClasses
1NovaBountyhunter, Razor
2Torak-97Bountyhunter
3KronosBountyhunter, Knight
3LaurelleAssassin, Bountyhunter
3ScillaBountyhunter, Hunter
4AphopisBountyhunter, Devoted

Brawlers 

Brawlers deal more Attack Damage to weaker enemies

2 – 20 Attack Damage to Light units
6 – 40 Attack Damage to Light and Medium units
9 – 60 Attack Damage to All units

CostNameClasses
1DenouncerBerserkers, Brawler
1Divine WarriorBerserkers, Brawler
1LapisBrawler, Pummeler
1Ruined KnightBrawler, Slayer
1SoldierBrawler, Marines
2GunnarAffliction, Brawler
2Shield IronBrawler, Pummeler, Spartan
2Shield MaidenBrawler, Lancer
2TerasBrawler, Lancer
4OnyxBrawler, Champion

Champions

Champions gain Attack Damage for every knight. Increases the knight buff. Requires 1 or 4 Champions

1 – 10 Attack Damage per knight. Doubles knight buff
4 – 30 Attack Damage per knight. Triples knight buff

CostNameClasses
3MalphasBerserkers, Champion
3ShurikanChampion, Druid
4EfriteBerserkers, Champion
4OnyxBrawler, Champion

Charged

Charged units’ spells mark targets hit. Any spell that hits a marked unit consumes the charge and deals Magic Damage

2 – 60 Magic Damage
4 – 155 Magic Damage
6 – 242 Magic Damage

CostNameClasses
2BojingCharged
2SerenaAssassin, Charged
2ThorinCharged, Echo
2TsunadeAffliction, Charged
3IndraCharged, Devoted
4LamashtuCharged, Spectres

Devoted

Devoted attacks burn the target over 3 seconds, dealing Affliction Damage

2 – 34 Affliction Damage per second
4 – 67 Affliction Damage per second
6 – 115 Affliction Damage per second

CostNameClasses
1LightseekerDevoted, Mage
2Vox GuardDevoted, Resonator
3AubreyDevoted, Sniper
3IndraCharged, Devoted
3KayinneDevoted, Mage
4AphopisBountyhunter, Devoted
4BrynhildrDevoted, Spartan
4DiabloDevoted, Immortal
4OdinDevoted, Spartan
4QuinlongDevoted

Druids

Druids gain extra Attack Speed after casting

2 – 50% Attack Speed increase for 2 attacks
4 – 50% Attack Speed increase for 5 attacks
6 – 50% Attack Speed increase for 7 attacks

CostNameClasses
2TheaDruid, Mage, Mystics
3DaryaDruid, Hunter, Sniper
3LucilleAssassin, Druid
3RoweynDruid, Hunter
3ShurikanChampion, Druid
4MakuDruid, Echo

Echo

Units with Echo have a chance to echo their last spell cast, casting it again

2 – 30% Chance to Echo
4 – 70% Chance to Echo
6 – 100% Chance to Echo

CostNameClasses
1LeecherEcho, Statue
1Maiden AzulEcho, Mage
2NiyuEcho, Trapper
2Project BetaEcho, Marines, Pummeler
2ThorinCharged, Echo
3KujataEcho, Marines
4HerrishaEcho, Mystics
4MakuDruid, Echo

Hunters

Hunters gain increased Attack Speed with each continous blow on the same target

2 – 3% Attack Speed per Attack
4 – 7% Attack Speed per Attack
6 – 14% Attack Speed per Attack

CostNameClasses
1Divine ArcherHunter, Scout
1Forest ArcherHunter, Sniper
1River ArcherHunter, Trapper
2ZyraxHunter, Marines
3DaryaDruid, Hunter, Sniper
3RoweynDruid, Hunter
3ScillaBountyhunter, Hunter
4AleraHunter, Razor

Immortals

Immortals deal Attack Damage based on the target’s current Hit Points on attack

4 – 2,5% of the targets current Hit Points
8 – 5% of the targets current Hit Points

CostNameClasses
1Fallen VicarImmortal, Mage
1ObliviatorBerserkers, Immortal
2AbraxasImmortal, Lancer
3EvaliskImmortal, Spectres
4DiabloDevoted, Immortal
4FalhofnirImmortal, Statue
4MinervaImmortal
4PhenyxImmortal, Statue

Knights

Knights gain bonus Attack Damage

2 – 12 Attack Damage
4 – 23 Attack Damage
6 – 36 Attack Damage
8 – 50 Attack Damage

CostNameClasses
1CaptainKnight, Spartan
1Divine SoldierKnight, Spartan
1EradicatorKnight, Lancer
1Guang KeeperKnight, Lancer
1GuardKnight, Spartan
1Helping GuardKnight, Razor
1InquisitorKnight, Razor
1Jinyi WeiKnight, Lancer
1ScoutKnight, Scout
3KronosBountyhunter, Knight
3RoshanKnight, Spartan

Lancers

Lancers gain additional Range. Effect is only active during a wave

3 – 1 Range
6 – 2 Range

CostNameClasses
1EradicatorLancer, Marines
1EradicatorKnight, Lancer
1Guang KeeperKnight, Lancer
1Jinyi WeiKnight, Lancer
1LancerLancer, Spartan
2AbraxasImmortal, Lancer
2Shield MaidenBrawler, Lancer
2TerasBrawler, Lancer
2ViolaxLancer, Scout
4AscelynLancer, Spartan

Mages

Allies gain bonus Ability Power. Mages’ Attack Damage increases with bonus Ability Power

3 – 132 Ability Power
6 – 264 Ability Power
9 – 410 Ability Power
12 – 634 Ability Power

CostNameClasses
1Fallen VicarImmortal, Mage
1GrieverMage, Spectres
1LightseekerDevoted, Mage
1Maiden AzulEcho, Mage
2Divine MageMage, Spartan
2LifenMage, Mystics
2MarlyxAffliction, Mage
2TheaDruid, Mage, Mystics
3AbradanMage, Spectres
3KayinneDevoted, Mage
3LuxuriaMage, Spectres
3MilleniaAffliction, Mage

Marines

Marines gain critical strike on attacks

2 – Crit every 4 attacks
4 – Crit every 3 attacks
6 – Crit every 2 attacks
8 – Crit every 1 attacks

CostNameClasses
1Dual SeekerBerserkers, Marines
1EradicatorLancer, Marines
1GuardianMarines, Pummeler
1HunterAssassin, Marines
1SoldierBrawler, Marines
2Project BetaEcho, Marines, Pummeler
2ZyraxHunter, Marines
3KujataEcho, Marines
3OrionMarines, Pummeler, Trapper

Mystics

Mystics require less Mana to cast their abilitiers

2 – 10% less Mana required
4 – 20% less Mana required
6 – 30% less Mana required
8 – 40% less Mana required

CostNameClasses
1WandererMystics, Pummeler
2FangMystics, Trapper
2LifenMage, Mystics
2LydianMystics, Resonator
2TheaDruid, Mage, Mystics
2ZhenMystics, Resonator
4HerrishaEcho, Mystics
4NoraiMystics, Resonator

Pummellers

Pummellers incredible strength Stuns units on each attack

2 – 0,2 seconds
4 – 0,3 seconds. Attacks cleave for 10% Attack Damage
6 – 0,45 seconds. Attacks cleave for 30% Attack Damage

CostNameClasses
1Broken AxePummeler, Razor
1GladiatorPummeler, Slayer
1GuardianMarines, Pummeler
1LapisBrawler, Pummeler
1WandererMystics, Pummeler
2AggressorPummeler, Slayer
2MalarkPummeler, Statue
2Project BetaEcho, Marines, Pummeler
2Shield IronBrawler, Pummeler, Spartan
3NikollaPummeler, Spartan
3OrionMarines, Pummeler, Trapper

Razors

Razors deal 300% bonus Attack Damage to enemies near death

2 – Enemies below 20% Hit Points are near death
4 – Enemies below 35% Hit Points are near death
6 – Enemies below 50% Hit Points are near death

CostNameClasses
1Broken AxePummeler, Razor
1Helping GuardKnight, Razor
1InquisitorKnight, Razor
1NovaBountyhunter, Razor
1Ruined GuardRazor, Slayer
1ScoutRazor, Scout
1YouxiaAssassin, Razor
1Zhan ShiRazor, Scout
4AleraHunter, Razor
4AmaraxBerserkers, Razor

Resonators

Resonators give other Resonators Mana on Spell Cast, based on how close they are

2 – 20 Mana
4 – 30 Mana
6 – 40 Mana

CostNameClasses
1MirageResonator
2LydianMystics, Resonator
2Vox GuardDevoted, Resonator
2ZhenMystics, Resonator
2ZifuResonator
4NoraiMystics, Resonator

Scouts

Scouts can be placed off terrain

1 – No extra damage
4 – Gain 1 Range and 10% Attack Damage extra off terrain

CostNameClasses
1Divine ArcherHunter, Scout
1ScoutRazor, Scout
1ScoutKnight, Scout
1SniperScout, Sniper
1Taiwu SceptreAssassin, Scout
1Zhan ShiRazor, Scout
2SubjugatorAffliction, Scout
2ViolaxLancer, Scout
4HuxianScout, Statue

Slayers

Slayers gain bonus Attack Damage and Ability Power for each enemy they’ve slain

3 – 2 Attack Damage and 5 Ability Power, 30 stacks max
6 – 4 Attack Damage and 12 Ability Power, 50 stacks max
9 – 8 Attack Damage and 24 Ability Power, 75 stacks max

CostNameClasses
1EnforcerAssassin, Slayer
1GladiatorPummeler, Slayer
1Jinyi ArkAssassin, Slayer
1PurgedSlayer, Sniper
1Ruined GuardRazor, Slayer
1Ruined KnightBrawler, Slayer
2AbstraktAffliction, Slayer
2AggressorPummeler, Slayer
2ScourgeAssassin, Slayer
4BastilleAffliction, Slayer

Snipers

Snipers deal more Attack Damage the further away the target is

2 – 20% Attack Damage increase per block
4 – 40% Attack Damage increase per block
6 – 60% Attack Damage increase per block

CostNameClasses
1Forest ArcherHunter, Sniper
1PurgedSlayer, Sniper
1SniperScout, Sniper
2GryffonSniper, Statue
3AubreyDevoted, Sniper
3DaryaDruid, Hunter, Sniper

Spartans

Spartans deal extra Magic Damage on attacks

3 – 20 Magic Damage
6 – 50 Magic Damage
9 – 90 Magic Damage

CostNameClasses
1CaptainKnight, Spartan
1Divine SoldierKnight, Spartan
1GuardKnight, Spartan
1LancerLancer, Spartan
2Divine MageMage, Spartan
2Shield IronBrawler, Pummeler, Spartan
3NikollaPummeler, Spartan
3RoshanKnight, Spartan
4AscelynLancer, Spartan
4BrynhildrDevoted, Spartan
4OdinDevoted, Spartan

Spectres

Spectres deal extra Attack Damage for every second a unit has been alive

2 – 1% Attack Damage per second
4 – 1,5% Attack Damage per second
6 – 2% Attack Damage per second
8 – 3% Attack Damage per second

CostNameClasses
1GrieverMage, Spectres
1NecromancerSpectres
2DemiseSpectres
3AbradanMage, Spectres
3EvaliskImmortal, Spectres
3LuxuriaMage, Spectres
4BaphometSpectres
4LamashtuCharged, Spectres

Statue

Statue Buffed allies gain extra Attack Damage

4 – 100 Attack Damage

CostNameClasses
1Death ChitalAffliction, Statue
1InformerStatue
1LeecherEcho, Statue
1RalionBerserkers, Statue
2FjordellStatue
2GryffonSniper, Statue
2KerberosBerserkers, Statue
2MalarkPummeler, Statue
3Wol4-XAssassin, Statue
4FalhofnirImmortal, Statue
4HuxianScout, Statue
4PhenyxImmortal, Statue

Traps

Traps last longer

2 – 1 extra wave
4 – 2 extra waves

CostNameClasses
1River ArcherHunter, Trapper
2FangMystics, Trapper
2LadelyAffliction, Trapper
2NiyuEcho, Trapper
3OrionMarines, Pummeler, Trapper

Unholy

Unholy units’ attacks mark and enemy for 5 seconds. Marked targets explode on death, dealing Magic Damage to enemies nearby

2 – 100 Magic Damage per corpse
4 – 220 Magic Damage per corpse
6 – 355 Magic Damage per corpse

CostNameClasses
1MirageResonator, Unholy
1NecromancerSpectres, Unholy
2BojingCharged, Unholy
2DemiseSpectres, Unholy
2NyxAffliction, Unholy
2Torak-97Bountyhunter, Unholy
2ZifuResonator, Unholy
4BaphometSpectres, Unholy
4MinervaImmortal, Unholy
4QuinlongDevoted, Unholy
guest
0 Comments
Inline Feedbacks
View all comments